In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
蓋茨基金會在聲明中表示:「比爾坦率地發言,詳細回答了多個問題。」
,这一点在im钱包官方下载中也有详细论述
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feature set—unsurprising, given that the 3724 had already introduced most of the